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IntelliVerseX SDK v6.0.0 — Feature Coverage Matrix

Honest, audited parity across engines. Prefer this matrix over marketing tables. Last updated for package com.intelliversex.sdk 6.0.0 (Unity 6000.3).

Legend

Mark Meaning
Y Production implementation in this engine SDK
R Available via shared Nakama/Hiro RPC (thin client wrapper)
P Partial (subset of APIs or platform-gated)
S Stub / placeholder API (may throw, no-op, or return mock data)
- Not present / not planned for this engine

Unity is the reference implementation. Non-Unity SDKs are strongest for auth, wallet, leaderboards, storage, and generic RPC. AI, Discord, Satori, and many live-ops UIs are Unity-first.


Trust notes (v6.0.0)

  • Install pin: #v6.0.0 at Packages/com.intelliversex.sdk
  • Bootstrap reports IVXBootstrapStatus (Online / Offline / Partial / Failed) — do not treat a bool alone as “backend up”
  • Social login buttons are hidden by default until token providers are wired
  • Canonical wallet API: IVXNWalletManager (not legacy HTTP stubs)

Core Platform Features

Feature Unity JS/TS Web3 Java Flutter Unreal Godot Defold C++ Cocos Roblox
SDK Init / Config Y Y Y Y Y Y Y Y Y Y Y
Device Auth Y Y Y Y Y Y Y Y Y Y Y
Email Auth Y Y - Y Y Y Y Y Y Y -
Google Auth P P - P P P P P P P -
Apple Auth P P - P P P P P P P -
Session Restore Y Y - Y P Y Y Y Y Y -
Profile Fetch/Update Y Y Y Y Y Y Y Y Y Y R
Wallet (dual) Y R R R R R R R R R R
Leaderboards Y Y Y Y Y Y Y Y Y Y Native
Cloud Storage Y Y Y Y Y Y Y Y Y Y Native
Generic RPC Y Y Y Y Y Y Y Y Y Y R
Real-time Socket Y Y - P P P Y Y P P Native

AI / Discord / Satori

Feature Unity Other engines
AI subsystems (7) Y (optional com.intelliversex.sdk.ai) Mostly S — use HTTP/RPC until ported
Discord Social Y (optional package) S
Satori Analytics Y S / R where documented

Multiplayer

Feature Unity JS/TS Godot Defold Unreal Others
Lobby / Matchmaking Y Y Y Y P S / -
Real-time match Y Y Y Y P Mostly -
Local multiplayer Y - - - - -

Hiro / Live-Ops

Feature Unity Non-Unity
Economy, streaks, rewards, seasons, etc. Y managers + UI Prefer R (same Nakama RPCs). UI managers are Unity-first.

Marking every engine Y for Hiro UI is incorrect — use R unless a native manager exists.


Monetization / Quiz / Notifications

Feature Unity Non-Unity
Ads / IAP Y - (platform stores / native)
Quiz pipelines Y - / S
Push notifications P -

Coverage summary (honest)

Platform Production depth Guidance
Unity 6 Reference (~full lifecycle) Ship here first
JS/TS Strong Nakama + lobby Best non-Unity client
Godot / Defold Auth + RPC + MP sockets Good for online backends
Unreal / Flutter / Java / C++ / Cocos Auth + RPC wrappers Expect stubs outside core
Web3 Wallet auth + RPC Not a full game SDK
Roblox Thin IVX + Roblox native Use Roblox for LB/MP/IAP

What “Stub” means

S = public API may exist for forward compatibility, but behavior is incomplete. Do not claim production readiness for stub cells. Prefer hiding unfinished UI (finish-or-hide) over throwing at runtime.


IntelliVerseX SDK v6.0.0 — honest matrix: Unity reference, RPC elsewhere, stubs labeled.